Wednesday 25 February 2015

Transistor Review

Summary
Transistor continues the success of Supergiant Games in a similar style to Bastion – the highly acclaimed 2011 Game of the Year. Transistor combines fun gameplay and combat, with an immersive and creative storyline that makes you want to keep playing. While the initial playthrough only lasts around 5-10 hours, players can sidetrack with challenge quests, backstory, and of course New Game Plus (which will be necessary for any trophy hunters among us). This is a highly memorable gaming experience, which I would strongly recommend to all gamers. Supergiant Games has proven that it is certainly one to keep an eye on in future.

Gameplay
Transistor's gameplay is comprised of top down adventuring and combat. The story will see you discovering your way through the remarkably intriguing city of Cloudbank in a desperate attempt to stop the 'process'. Without saying too much, the enemies you face will be both diverse and exciting – constantly requiring you to re-evaluate your play style and choices. Combat is carried out in phases, during which the player can freely decide on movement and actions, which all consume 'planning points'. Actions and movements can be reset at any time during the planning phase, or the current plan can be forfeited all together. This adds an interesting element of gameplay, and a welcome addition to the 'real-time combat' which players start off using. Towards the end of the story a well structured plan is necessary to survive.

Transistor's combat allows the player to plan moves even during combat

Storyline
Players will follow the story of 'Red' as she fights her way through Cloudbank, wielding the peculiar Transistor blade in an attempt to stop the ruthless 'process' – an enemy which threatens to wipe out everything. The plot is both captivating and interesting, and is augmented by the beautiful art style recognisable by any Bastion fans. There is a large amount of backstory available for those interested, and should easily keep most players hooked throughout.

There are a number of moves or 'functions' in Transistor. All of which can be mixed for different combinations of active, upgrade, and passive effects 

Sound
The soundtrack in this game is definitely one of the major strong points, and really seems to work well with the plot throughout. It is a stylish, funky, and atmospheric soundtrack which keeps you engaged during the combat phases, and cut scenes. There is a voice-over dialogue narrating your actions throughout the game, much the same as in Bastion. While some may find this frustrating, it actually works very well with the style of the game, and plays an integral part of the plot. In some cases the narration actually changes depending upon your choices too.

Overall score: 9/10

Good
  • Beautiful art style
  • Fun and intuitive combat system
  • Interesting and creative plot
  • Excellent soundtrack

Bad


  • Combat tutorial is very brief and some beginners may find it difficult to grasp
  • Some players may find the narrator off-putting